#pragma once
#include "IState.h"
#include "MainMenuState.h"
class CHowToPlay:public IState
{
public:
	CHowToPlay(void);
	virtual ~CHowToPlay(void);
	void Init() {}
	void Update(float dt);
	void Render();
	void Release() {}
private:
	int m_iCurOption;
};
